MysteraLegacy Wikia
(Level Addition Removed Why?)
Tag: Visual edit
(Added Rename Equipments)
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[[File:Smithing_thumbnail.png|left]]
{{tocright}}Smithing adds damage, defense, or skill bonuses to equipment.
 
  +
  +
Smithing adds damage, defense, and skill bonuses to equipment. It also allows renaming any equipment into whatever name you want it called.
  +
  +
Each skill bonus on equipment adds +5% exp in that skill so for example, +3 Archery also adds +15% Archery skill exp.<sup>[https://www.mysteralegacy.com/mystera-legacy-players-guide/#Gems_and_smithing Ref]</sup>
  +
  +
{{tocright}}
  +
  +
  +
   
 
You will need:
 
You will need:
*A [[Construction#Other_Objects|stone anvil]] (400 stone, 10 silver).
+
*A [[Construction#Other_Objects|stone anvil]] (400 stone, 10 silver to make).
 
*Any kind of [[Items#Hammers|mallet or hammer]].
 
*Any kind of [[Items#Hammers|mallet or hammer]].
 
*The correct gems for the enchant you want.
 
*The correct gems for the enchant you want.
 
*And the item to be enchanted.
 
*And the item to be enchanted.
Hit the item and gems on an anvil with with a hammer to enchant it.
+
Hit the item and the gems on an anvil with a hammer to enchant it.
 
*The type of enchant depends on the '''''kinds''''' of gems used.
 
*The type of enchant depends on the '''''kinds''''' of gems used.
 
*The strength of the enchant depends on the '''''number''''' of gems used.
 
*The strength of the enchant depends on the '''''number''''' of gems used.
 
*Items with multiple enchants can be [[Smithing#Break Chance|destroyed by smithing]].
 
*Items with multiple enchants can be [[Smithing#Break Chance|destroyed by smithing]].
*Repeating an enchant will replace the old one even if it's weaker.
+
*Repeating an enchant will replace the old one even if it is weaker.
==Obtaining Gems==
 
Some [[Bestiary|monsters]] drop specific gems, but most are from [[Underworld#Crystal_Rock_Yields|mining in the Underworld]]. Gems can also be found in chests.
 
   
  +
=='''Obtaining Gems'''==
== Break Chance ==
 
  +
Some [[Bestiary|monsters]] drop specific gems but most are from [[Underworld#Crystal_Rock_Yields|mining in the Underworld]].
If there are multiple enchants on an item there is a chance that it will break during the smithing process. The chance is reduced with a higher smithing level. The item's chance to break is displayed when you begin the enchanting process, and only applied when the enchant is completed. Broken items are destroyed, but the gems being used will remain.
 
==Smithing Experience==
 
Smithing experience is gained by attempts (hammer swings) rather than from finishing enchants. This means you can remove and replace the same enchant repeatedly before it completes to grind smithing experience indefinitely. The percent of an enchant completed per swing depends on how many gems are being used, and your smithing level.
 
   
  +
Gems can also be randomly found in chests, and are favored items to duplicate at [[Altars]].
The least you can complete per swing is 5%, and each swing gives 15 smithing experience before bonuses. The process can also "fail" up to a certain level, resetting to 0% complete (no materials are lost). To maintain a 5% completion rate per swing (to get the most experience between manual resets) you will have to increase the gems you use as you level:
 
{| class="wikitable"
 
|-
 
! scope="col" width="100px"|Smithing<br />Level
 
! scope="col" width="250px"|Gems Required
 
|-
 
| align="center"|0 to 25
 
| align="center"|250-gem skill enchant.
 
|-
 
| align="center"|25 to 50
 
| align="center"|500-gem skill enchant.
 
|-
 
| align="center"|50 to 75
 
| align="center"|1,000-gem skill enchant.
 
|-
 
| align="center"|75 to 100
 
| align="center"|2,500-gem skill enchant.
 
|}
 
   
  +
=='''Rename Equipments'''==
== Damage ==
 
  +
Any equippable weapons, armor, accessory, and tools can be renamed using anvils or Glowing Altars:
  +
*Regular Player (no Diamonds) - 10 gold for each rename, automatically taken from bag
  +
*Supporter Player - Free and unlimited renames
  +
  +
Renaming equipments allows you to safely customize them to be the dominant item when [[Altars#Glowing Altars|melding equipments]] using Glowing Altars in the Underworld.
  +
  +
'''How to rename:'''
  +
  +
# Face anvil or Glowing Altar
  +
  +
# Drop equipment or tool to rename
  +
  +
# In the chat window, type "/name [desired name]"
  +
  +
=='''Smithing Experience'''==
  +
Smithing experience is gained by attempts (hammer swings) rather than from finishing enchants. This means you can grind smithing experience indefinitely by retrieving from the anvil all gems and the target equipment before the process reaches 100% then start over, place all materials again. The completion % rate per swing depends on how many gems are being used and your smithing level.
  +
  +
The least you can complete per swing is 5%. Each swing gives 15 smithing experience before bonuses. The process can also "Slipped! Start again..." up to a certain level which resets progress to 0% with no materials lost. To maintain a 5% completion rate per swing, (to get the most experience between manual resets) you will have to increase the gems you use as you level.
  +
  +
== '''Break Chance''' ==
  +
If there are multiple enchants on an item, there is a chance that a new enchant can break it. The chance is reduced with a higher smithing level. The item's chance to break is displayed when you begin the enchanting process, and only applied when the enchant is completed. Broken items are destroyed, but the gems being used will remain.[[File:Smithing_break_notif.png|centre]]
  +
  +
== '''Damage''' ==
 
*Damage is enchanted exclusively with rubies.
 
*Damage is enchanted exclusively with rubies.
 
*You can enchant any item you can equip with a damage bonus.
 
*You can enchant any item you can equip with a damage bonus.
*Each point of bonus damage adds 2 to the level requirement.
+
*Each point of bonus damage adds 2 levels to the item's level requirement to equip.
*Enchanting for damage stacks with attack bonuses found on items.
+
*Enchanting for damage stacks with existing attack bonuses found on items (like warrior signets).
 
*Extra gems above the number listed are lost.
 
*Extra gems above the number listed are lost.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" align="center" width="50px"|Gems
+
! scope="col" rowspan="2" align="center" width="100"|Bonus
! scope="col" align="center" width="50px"|Bonus
+
! scope="col" colspan="2" align="center" width="200"|Gems
! scope="col" align="center" width="250px"|Notes
+
! scope="col" rowspan="2" align="center" width="100"|Level<br />Increase
  +
! scope="col" rowspan="2" align="center" width="250"|Notes
  +
|-
  +
! scope="col" align="center" width="100"|Normal
  +
! scope="col" align="center" width="100"|2-handed
 
|-
 
|-
| align="center"|1
 
 
| align="center"| +0
 
| align="center"| +0
  +
| align="center"|1
  +
| align="center"|1
  +
| align="center"|
 
|To remove an existing enchant.
 
|To remove an existing enchant.
 
|-
 
|-
| align="center"|10
 
 
| align="center"| +1
 
| align="center"| +1
  +
| align="center"|10
  +
| align="center"|10
  +
| align="center"| +2
 
|
 
|
 
|-
 
|-
| align="center"|100
 
 
| align="center"| +2
 
| align="center"| +2
  +
| align="center"|100
  +
| align="center"|25
  +
| align="center"| +4
 
|
 
|
 
|-
 
|-
| align="center"|250
 
 
| align="center"| +3
 
| align="center"| +3
  +
| align="center"|250
  +
| align="center"|100
  +
| align="center"| +6
 
|
 
|
 
|-
 
|-
| align="center"|1,000
 
 
| align="center"| +4
 
| align="center"| +4
  +
| align="center"|1,000
  +
| align="center"|225
  +
| align="center"| +8
 
|
 
|
 
|-
 
|-
| align="center"|10,000
 
 
| align="center"| +5
 
| align="center"| +5
  +
| align="center"|2,500
  +
| align="center"|350
  +
| align="center"| +10
 
|
 
|
 
|-
 
|-
| align="center"|12,000
 
 
| align="center"| +6
 
| align="center"| +6
  +
| align="center"| --
  +
| align="center"|500
  +
| align="center"| +12
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|14,000
 
 
| align="center"| +7
 
| align="center"| +7
  +
| align="center"| --
  +
| align="center"|1,250
  +
| align="center"| +14
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|16,000
 
 
| align="center"| +8
 
| align="center"| +8
  +
| align="center"| --
  +
| align="center"|2,000
  +
| align="center"| +16
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|18,000
 
 
| align="center"| +9
 
| align="center"| +9
  +
| align="center"| --
  +
| align="center"|3,500
  +
| align="center"| +18
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|20,000
 
 
| align="center"| +10
 
| align="center"| +10
  +
| align="center"| --
  +
| align="center"|5,000
  +
| align="center"| +20
 
|2-handed items only.
 
|2-handed items only.
|}
 
{| class="article-table"
 
!Bonus Addition
 
!Level Increase
 
|-
 
|<nowiki>+1</nowiki>
 
|<nowiki>+2</nowiki>
 
|-
 
|<nowiki>+2</nowiki>
 
|<nowiki>+4</nowiki>
 
|-
 
|<nowiki>+3</nowiki>
 
|<nowiki>+6</nowiki>
 
|-
 
|<nowiki>+4</nowiki>
 
|<nowiki>+8</nowiki>
 
|-
 
|<nowiki>+5</nowiki>
 
|<nowiki>+12</nowiki>
 
 
|}
 
|}
   
== Defense ==
+
== '''Defense''' ==
 
*Defense is enchanted exclusively with emeralds.
 
*Defense is enchanted exclusively with emeralds.
 
*You can enchant any item you can equip with a defense bonus.
 
*You can enchant any item you can equip with a defense bonus.
*Each point of bonus defense adds 4 to the level requirement.
+
*Each point of bonus defense adds 4 levels to the item's level requirement to equip.
*Enchanting for defense stacks with defense bonuses found on items.
+
*Enchanting for defense stacks with existing defense bonuses found on items (like armors).
 
*Extra gems above the number listed are lost.
 
*Extra gems above the number listed are lost.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" align="center" width="50px"|Gems
+
! scope="col" rowspan="2" align="center" width="100"|Bonus
! scope="col" align="center" width="50px"|Bonus
+
! scope="col" colspan="2" align="center" width="200"|Gems
! scope="col" align="center" width="250px"|Notes
+
! scope="col" rowspan="2" align="center" width="100"|Level<br />Increase
  +
! scope="col" rowspan="2" align="center" width="250"|Notes
  +
|-
  +
! scope="col" align="center" width="100"|Normal
  +
! scope="col" align="center" width="100"|2-handed
 
|-
 
|-
| align="center"|1
 
 
| align="center"| +0
 
| align="center"| +0
  +
| align="center"|1
  +
| align="center"|1
  +
| align="center"|
 
|To remove an existing enchant.
 
|To remove an existing enchant.
 
|-
 
|-
| align="center"|10
 
 
| align="center"| +1
 
| align="center"| +1
  +
| align="center"|10
  +
| align="center"|10
  +
| align="center"| +4
 
|
 
|
 
|-
 
|-
| align="center"|100
 
 
| align="center"| +2
 
| align="center"| +2
  +
| align="center"|100
  +
| align="center"|25
  +
| align="center"| +8
 
|
 
|
 
|-
 
|-
| align="center"|250
 
 
| align="center"| +3
 
| align="center"| +3
  +
| align="center"|250
  +
| align="center"|100
  +
| align="center"| +12
 
|
 
|
 
|-
 
|-
| align="center"|1,000
 
 
| align="center"| +4
 
| align="center"| +4
  +
| align="center"|1,000
  +
| align="center"|225
  +
| align="center"| +16
 
|
 
|
 
|-
 
|-
| align="center"|10,000
 
 
| align="center"| +5
 
| align="center"| +5
  +
| align="center"|2,500
  +
| align="center"|350
  +
| align="center"| +20
 
|
 
|
 
|-
 
|-
| align="center"|12,000
 
 
| align="center"| +6
 
| align="center"| +6
  +
| align="center"| --
  +
| align="center"|500
  +
| align="center"| +24
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|14,000
 
 
| align="center"| +7
 
| align="center"| +7
  +
| align="center"| --
  +
| align="center"|1,250
  +
| align="center"| +28
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|16,000
 
 
| align="center"| +8
 
| align="center"| +8
  +
| align="center"| --
  +
| align="center"|2,000
  +
| align="center"| +32
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|18,000
 
 
| align="center"| +9
 
| align="center"| +9
  +
| align="center"| --
  +
| align="center"|3,500
  +
| align="center"| +36
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|20,000
 
 
| align="center"| +10
 
| align="center"| +10
  +
| align="center"| --
  +
| align="center"|5,000
  +
| align="center"| +40
 
|2-handed items only.
 
|2-handed items only.
|}
 
{| class="article-table"
 
!Bonus Addition
 
!Level Increase
 
|-
 
|<nowiki>+1</nowiki>
 
|<nowiki>+4</nowiki>
 
|-
 
|<nowiki>+2</nowiki>
 
|<nowiki>+8</nowiki>
 
|-
 
|<nowiki>+3</nowiki>
 
|<nowiki>+12</nowiki>
 
|-
 
|<nowiki>+4</nowiki>
 
|<nowiki>+16</nowiki>
 
|-
 
|<nowiki>+5</nowiki>
 
|<nowiki>+20</nowiki>
 
 
|}
 
|}
   
== Skills ==
+
== '''Skills''' ==
*Each skill has a unique combination of 3 gems to enchant it.
+
*Each skill has a unique [https://mysteralegacy.fandom.com/wiki/Smithing#Gem_Combinations combination] of 3 gems (such as citrine, garnet, and peridot, for [[Skills#Weapon_Skills|Archery]]).
  +
*The table lists the '''''total''''' required (so 10 gems could be 3 citrine, 3 garnet, and 4 peridot for +1 [[Skills#Weapon_Skills|Archery]]).
*You can enchant any item you can equip with a skill bonus.
 
  +
*The gems do not have to be evenly divided (so 1 citrine, 1 garnet, and 8 peridot also works fine).
*Each point of bonus skill adds 2/3rds to the level requirement (rounds down).
 
  +
You can enchant any item you can equip with a skill bonus.
  +
*Each bonus skill level adds 2/3rds to the level requirement (rounds down).
 
*Enchanting for skills will '''''overwrite''''' any existing skill bonus of the same type.
 
*Enchanting for skills will '''''overwrite''''' any existing skill bonus of the same type.
*Extra gems above the number listed are lost.
+
*Extra gems above the number listed are lost with no added benefit.
===Quantities===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" align="center" width="50px"|Gems
+
! scope="col" rowspan="2" align="center" width="100"|Bonus
! scope="col" align="center" width="50px"|Bonus
+
! scope="col" colspan="2" align="center" width="200"|Gems
! scope="col" align="center" width="250px"|Notes
+
! scope="col" rowspan="2" align="center" width="100"|Level<br />Increase
  +
! scope="col" rowspan="2" align="center" width="250"|Notes
 
|-
 
|-
  +
! scope="col" align="center" width="100"|Normal
  +
! scope="col" align="center" width="100"|2-handed
  +
|-
  +
| align="center"| +0
 
| align="center"|3
 
| align="center"|3
| align="center"| +0
+
| align="center"|3
  +
| align="center"|
 
|To remove an existing enchant.
 
|To remove an existing enchant.
 
|-
 
|-
| align="center"|10
 
 
| align="center"| +1
 
| align="center"| +1
  +
| align="center"|10
  +
| align="center"|10
  +
| align="center"| +0.67 (0)
 
|
 
|
 
|-
 
|-
| align="center"|25
 
 
| align="center"| +2
 
| align="center"| +2
  +
| align="center"|50
  +
| align="center"|20
  +
| align="center"| +1.33 (1)
 
|
 
|
 
|-
 
|-
| align="center"|50
 
 
| align="center"| +3
 
| align="center"| +3
  +
| align="center"|100
  +
| align="center"|60
  +
| align="center"| +2.00 (2)
 
|
 
|
 
|-
 
|-
| align="center"|100
 
 
| align="center"| +4
 
| align="center"| +4
  +
| align="center"|250
  +
| align="center"|100
  +
| align="center"| +2.67 (2)
 
|
 
|
 
|-
 
|-
| align="center"|250
 
 
| align="center"| +5
 
| align="center"| +5
  +
| align="center"|500
  +
| align="center"|150
  +
| align="center"| +3.33 (3)
 
|
 
|
 
|-
 
|-
| align="center"|500
 
 
| align="center"| +6
 
| align="center"| +6
  +
| align="center"|750
  +
| align="center"|200
  +
| align="center"| +4.00 (4)
 
|
 
|
 
|-
 
|-
| align="center"|1,000
 
 
| align="center"| +7
 
| align="center"| +7
  +
| align="center"|1,000
  +
| align="center"|350
  +
| align="center"| +4.67 (4)
 
|
 
|
 
|-
 
|-
| align="center"|2,500
 
 
| align="center"| +8
 
| align="center"| +8
  +
| align="center"|1,250
  +
| align="center"|500
  +
| align="center"| +5.33 (5)
 
|
 
|
 
|-
 
|-
| align="center"|5,000
 
 
| align="center"| +9
 
| align="center"| +9
  +
| align="center"|1,500
  +
| align="center"|750
  +
| align="center"| +6.00 (6)
 
|
 
|
 
|-
 
|-
| align="center"|10,000
 
 
| align="center"| +10
 
| align="center"| +10
  +
| align="center"|2,000
  +
| align="center"|1,000
  +
| align="center"| +6.67 (6)
 
|
 
|
 
|-
 
|-
| align="center"|11,000
 
 
| align="center"| +11
 
| align="center"| +11
  +
| align="center"| --
  +
| align="center"|1,250
  +
| align="center"| +7.33 (7)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|12,000
 
 
| align="center"| +12
 
| align="center"| +12
  +
| align="center"| --
  +
| align="center"|1,500
  +
| align="center"| +8.00 (8)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|13,000
 
 
| align="center"| +13
 
| align="center"| +13
  +
| align="center"| --
  +
| align="center"|1,750
  +
| align="center"| +8.67 (8)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|14,000
 
 
| align="center"| +14
 
| align="center"| +14
  +
| align="center"| --
  +
| align="center"|2,000
  +
| align="center"| +9.33 (9)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|15,000
 
 
| align="center"| +15
 
| align="center"| +15
  +
| align="center"| --
  +
| align="center"|2,250
  +
| align="center"| +10.00 (10)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|16,000
 
 
| align="center"| +16
 
| align="center"| +16
  +
| align="center"| --
  +
| align="center"|2,500
  +
| align="center"| +10.67 (10)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|17,000
 
 
| align="center"| +17
 
| align="center"| +17
  +
| align="center"| --
  +
| align="center"|2,750
  +
| align="center"| +11.33 (11)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|18,000
 
 
| align="center"| +18
 
| align="center"| +18
  +
| align="center"| --
  +
| align="center"|3,000
  +
| align="center"| +12.00 (12)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|19,000
 
 
| align="center"| +19
 
| align="center"| +19
  +
| align="center"| --
  +
| align="center"|3,500
  +
| align="center"| +12.67 (12)
 
|2-handed items only.
 
|2-handed items only.
 
|-
 
|-
| align="center"|20,000
 
 
| align="center"| +20
 
| align="center"| +20
  +
| align="center"| --
  +
| align="center"|4,000
  +
| align="center"| +13.33 (13)
 
|2-handed items only.
 
|2-handed items only.
|}
 
{| class="article-table"
 
!Bnus Addition
 
!Level Increase
 
|-
 
|<nowiki>+1</nowiki>
 
|<nowiki>+0</nowiki>
 
|-
 
|<nowiki>+2</nowiki>
 
|<nowiki>+1</nowiki>
 
|-
 
|<nowiki>+3</nowiki>
 
|<nowiki>+2</nowiki>
 
|-
 
|<nowiki>+4</nowiki>
 
|<nowiki>+2</nowiki>
 
|-
 
|<nowiki>+5</nowiki>
 
|<nowiki>+3</nowiki>
 
|-
 
|<nowiki>+6</nowiki>
 
|<nowiki>+4</nowiki>
 
|-
 
|<nowiki>+7</nowiki>
 
|<nowiki>+4</nowiki>
 
|-
 
|<nowiki>+8</nowiki>
 
|<nowiki>+5</nowiki>
 
|-
 
|<nowiki>+9</nowiki>
 
|<nowiki>+6</nowiki>
 
|-
 
|<nowiki>+10</nowiki>
 
|<nowiki>+6</nowiki>
 
 
|}
 
|}
   
=== Combinations ===
+
=== '''Gem Combinations''' ===
   
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 16:05, 8 February 2020

Smithing thumbnail

Smithing adds damage, defense, and skill bonuses to equipment. It also allows renaming any equipment into whatever name you want it called.

Each skill bonus on equipment adds +5% exp in that skill so for example, +3 Archery also adds +15% Archery skill exp.Ref



You will need:

  • A stone anvil (400 stone, 10 silver to make).
  • Any kind of mallet or hammer.
  • The correct gems for the enchant you want.
  • And the item to be enchanted.

Hit the item and the gems on an anvil with a hammer to enchant it.

  • The type of enchant depends on the kinds of gems used.
  • The strength of the enchant depends on the number of gems used.
  • Items with multiple enchants can be destroyed by smithing.
  • Repeating an enchant will replace the old one even if it is weaker.

Obtaining Gems

Some monsters drop specific gems but most are from mining in the Underworld.

Gems can also be randomly found in chests, and are favored items to duplicate at Altars.

Rename Equipments

Any equippable weapons, armor, accessory, and tools can be renamed using anvils or Glowing Altars:

  • Regular Player (no Diamonds) - 10 gold for each rename, automatically taken from bag
  • Supporter Player - Free and unlimited renames

Renaming equipments allows you to safely customize them to be the dominant item when melding equipments using Glowing Altars in the Underworld.

How to rename:

  1.  Face anvil or Glowing Altar
  1.  Drop equipment or tool to rename
  1.  In the chat window, type "/name [desired name]"

Smithing Experience

Smithing experience is gained by attempts (hammer swings) rather than from finishing enchants. This means you can grind smithing experience indefinitely by retrieving from the anvil all gems and the target equipment before the process reaches 100% then start over, place all materials again. The completion % rate per swing depends on how many gems are being used and your smithing level.

The least you can complete per swing is 5%. Each swing gives 15 smithing experience before bonuses. The process can also "Slipped! Start again..." up to a certain level which resets progress to 0% with no materials lost. To maintain a 5% completion rate per swing, (to get the most experience between manual resets) you will have to increase the gems you use as you level.

Break Chance

If there are multiple enchants on an item, there is a chance that a new enchant can break it. The chance is reduced with a higher smithing level. The item's chance to break is displayed when you begin the enchanting process, and only applied when the enchant is completed. Broken items are destroyed, but the gems being used will remain.

Smithing break notif

Damage

  • Damage is enchanted exclusively with rubies.
  • You can enchant any item you can equip with a damage bonus.
  • Each point of bonus damage adds 2 levels to the item's level requirement to equip.
  • Enchanting for damage stacks with existing attack bonuses found on items (like warrior signets).
  • Extra gems above the number listed are lost.
Bonus Gems Level
Increase
Notes
Normal 2-handed
+0 1 1 To remove an existing enchant.
+1 10 10 +2
+2 100 25 +4
+3 250 100 +6
+4 1,000 225 +8
+5 2,500 350 +10
+6 -- 500 +12 2-handed items only.
+7 -- 1,250 +14 2-handed items only.
+8 -- 2,000 +16 2-handed items only.
+9 -- 3,500 +18 2-handed items only.
+10 -- 5,000 +20 2-handed items only.

Defense

  • Defense is enchanted exclusively with emeralds.
  • You can enchant any item you can equip with a defense bonus.
  • Each point of bonus defense adds 4 levels to the item's level requirement to equip.
  • Enchanting for defense stacks with existing defense bonuses found on items (like armors).
  • Extra gems above the number listed are lost.
Bonus Gems Level
Increase
Notes
Normal 2-handed
+0 1 1 To remove an existing enchant.
+1 10 10 +4
+2 100 25 +8
+3 250 100 +12
+4 1,000 225 +16
+5 2,500 350 +20
+6 -- 500 +24 2-handed items only.
+7 -- 1,250 +28 2-handed items only.
+8 -- 2,000 +32 2-handed items only.
+9 -- 3,500 +36 2-handed items only.
+10 -- 5,000 +40 2-handed items only.

Skills

  • Each skill has a unique combination of 3 gems (such as citrine, garnet, and peridot, for Archery).
  • The table lists the total required (so 10 gems could be 3 citrine, 3 garnet, and 4 peridot for +1 Archery).
  • The gems do not have to be evenly divided (so 1 citrine, 1 garnet, and 8 peridot also works fine).

You can enchant any item you can equip with a skill bonus.

  • Each bonus skill level adds 2/3rds to the level requirement (rounds down).
  • Enchanting for skills will overwrite any existing skill bonus of the same type.
  • Extra gems above the number listed are lost with no added benefit.
Bonus Gems Level
Increase
Notes
Normal 2-handed
+0 3 3 To remove an existing enchant.
+1 10 10 +0.67 (0)
+2 50 20 +1.33 (1)
+3 100 60 +2.00 (2)
+4 250 100 +2.67 (2)
+5 500 150 +3.33 (3)
+6 750 200 +4.00 (4)
+7 1,000 350 +4.67 (4)
+8 1,250 500 +5.33 (5)
+9 1,500 750 +6.00 (6)
+10 2,000 1,000 +6.67 (6)
+11 -- 1,250 +7.33 (7) 2-handed items only.
+12 -- 1,500 +8.00 (8) 2-handed items only.
+13 -- 1,750 +8.67 (8) 2-handed items only.
+14 -- 2,000 +9.33 (9) 2-handed items only.
+15 -- 2,250 +10.00 (10) 2-handed items only.
+16 -- 2,500 +10.67 (10) 2-handed items only.
+17 -- 2,750 +11.33 (11) 2-handed items only.
+18 -- 3,000 +12.00 (12) 2-handed items only.
+19 -- 3,500 +12.67 (12) 2-handed items only.
+20 -- 4,000 +13.33 (13) 2-handed items only.

Gem Combinations

Skill Gems Combo
Archery Citrine Garnet Peridot Citrine2Garnet2Peridot
Assassin Citrine Garnet Topaz Citrine2Garnet2Topaz
Axe Amethyst Citrine Quartz AmethystCitrine2Quartz
Chopping Garnet Quartz Sapphire Garnet2QuartzSapphire
Clubbing Garnet Quartz Topaz Garnet2QuartzTopaz
Construction Aquamarine Quartz Sapphire Aquamarine2QuartzSapphire
Cooking Amethyst Peridot Sapphire AmethystPeridotSapphire
Skill Gems Combo
Crafting Quartz Sapphire Topaz QuartzSapphireTopaz
Dagger Citrine Sapphire Topaz Citrine2SapphireTopaz
Destruction Citrine Garnet Quartz Citrine2Garnet2Quartz
Digging Amethyst Aquamarine Quartz AmethystAquamarine2Quartz
Exploration Amethyst Aquamarine Garnet AmethystAquamarine2Garnet2
Farming Amethyst Aquamarine Peridot AmethystAquamarine2Peridot
Fishing Aquamarine Garnet Sapphire Aquamarine2Garnet2Sapphire
Skill Gems Combo
Foraging Amethyst Sapphire Topaz AmethystSapphireTopaz
Hammer Aquamarine Citrine Garnet Aquamarine2Citrine2Garnet2
Healing Amethyst Quartz Topaz AmethystQuartzTopaz
Heavy Armor Aquamarine Peridot Topaz Aquamarine2PeridotTopaz
Hunting Amethyst Garnet Topaz AmethystGarnet2Topaz
Knitting Citrine Peridot Sapphire Citrine2PeridotSapphire
Light Armor Aquamarine Citrine Peridot Aquamarine2Citrine2Peridot
Skill Gems Combo
Medium Armor Aquamarine Garnet Peridot Aquamarine2Garnet2Peridot
Mining Citrine Quartz Sapphire Citrine2QuartzSapphire
Pickaxe Citrine Quartz Topaz Citrine2QuartzTopaz
Questing Amethyst Quartz Sapphire AmethystQuartzSapphire
Repairing Peridot Quartz Sapphire PeridotQuartzSapphire
Research Amethyst Aquamarine Sapphire AmethystAquamarine2Sapphire
Shield Block Aquamarine Peridot Sapphire Aquamarine2PeridotSapphire
Skill Gems Combo
Smelting Peridot Sapphire Topaz PeridotSapphireTopaz
Smithing Garnet Peridot Quartz Garnet2PeridotQuartz
Spear Amethyst Citrine Garnet AmethystCitrine2Garnet2
Sword Garnet Sapphire Topaz Garnet2SapphireTopaz
Tilling Amethyst Garnet Quartz AmethystGarnet2Quartz
Unarmed Citrine Peridot Topaz Citrine2PeridotTopaz
Unarmored Amethyst Aquamarine Topaz AmethystAquamarine2Topaz
Skill Gems Combo