MysteraLegacy Wikia
No edit summary
No edit summary
Line 31: Line 31:
 
| align="center" width="100px"|Garnet
 
| align="center" width="100px"|Garnet
 
| align="center" width="100px"|Peridot
 
| align="center" width="100px"|Peridot
| align="center" width="100px"|[[File:Citrine2.png|24px]][[File:Garnet2.png|24px]][[File:Peridot.png|24px]]
+
| align="center"|[[File:Citrine2.png]][[File:Garnet2.png]][[File:Peridot.png]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Skills|Assassin]]
 
| align="center" width="100px" height="40px"|[[Skills|Assassin]]
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| align="center" width="100px"|Garnet
 
| align="center" width="100px"|Garnet
 
| align="center" width="100px"|Topaz
 
| align="center" width="100px"|Topaz
| align="center" width="100px"|[[File:Citrine2.png|24px]][[File:Garnet2.png|24px]][[File:Topaz.png|24px]]
+
| align="center"|[[File:Citrine2.png|28px]][[File:Garnet2.png|28px]][[File:Topaz.png|28px]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Skills|Axe]]
 
| align="center" width="100px" height="40px"|[[Skills|Axe]]
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| align="center" width="100px"|Citrine
 
| align="center" width="100px"|Citrine
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Quartz
| align="center" width="100px"|[[File:Amethyst.png|24px]][[File:Citrine2.png|24px]][[File:Quartz.png|24px]]
+
| align="center"|[[File:Amethyst.png|24px]][[File:Citrine2.png|24px]][[File:Quartz.png|24px]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Skills|Chopping]]
 
| align="center" width="100px" height="40px"|[[Skills|Chopping]]
Line 49: Line 49:
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Sapphire
 
| align="center" width="100px"|Sapphire
| align="center" width="100px"|[[File:Garnet2.png|24px]][[File:Quartz.png|24px]][[File:Sapphire.png|24px]]
+
| align="center"|[[File:Garnet2.png|24px]][[File:Quartz.png|24px]][[File:Sapphire.png|24px]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Skills|Clubbing]]
 
| align="center" width="100px" height="40px"|[[Skills|Clubbing]]
Line 55: Line 55:
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Topaz
 
| align="center" width="100px"|Topaz
| align="center" width="100px"|[[File:Garnet2.png|24px]][[File:Quartz.png|24px]][[File:Topaz.png|24px]]
+
| align="center"|[[File:Garnet2.png|24px]][[File:Quartz.png|24px]][[File:Topaz.png|24px]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Construction]]
 
| align="center" width="100px" height="40px"|[[Construction]]
Line 61: Line 61:
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Quartz
 
| align="center" width="100px"|Sapphire
 
| align="center" width="100px"|Sapphire
| align="center" width="100px"|[[File:Aquamarine2.png|24px]][[File:Quartz.png|24px]][[File:Sapphire.png|24px]]
+
| align="center"|[[File:Aquamarine2.png|24px]][[File:Quartz.png|24px]][[File:Sapphire.png|24px]]
 
|-
 
|-
 
| align="center" width="100px" height="40px"|[[Cooking]]
 
| align="center" width="100px" height="40px"|[[Cooking]]
Line 67: Line 67:
 
| align="center" width="100px"|Peridot
 
| align="center" width="100px"|Peridot
 
| align="center" width="100px"|Sapphire
 
| align="center" width="100px"|Sapphire
| align="center" width="100px"|[[File:Amethyst.png|24px]][[File:Peridot.png|24px]][[File:Sapphire.png|24px]]
+
| align="center"|[[File:Amethyst.png|24px]][[File:Peridot.png|24px]][[File:Sapphire.png|24px]]
 
|-
 
|-
 
! align="center" width="100px" height="30px"|Skill
 
! align="center" width="100px" height="30px"|Skill
 
! colspan="3" align="center" width="300px"|Gems
 
! colspan="3" align="center" width="300px"|Gems
! align="center" width="100px"|Combo
+
! align="center"|Combo
 
|}
 
|}
   

Revision as of 22:08, 28 May 2018

Smithing adds damage, defense, or skill bonuses to equipment.

You will need:

  • A stone anvil (400 stone, 10 silver).
  • Any kind of mallet or hammer.
  • The correct gems for the enchant you want.
  • And the item to be enchanted.

Strike the item and gems on an anvil with with a hammer to enchant it.

  • The type of enchant depends on the types of gems used.
  • The strength of the enchant depends on the number of gems used.
  • Items with multiple enchants can be destroyed by smithing.
  • Repeating an enchant will replace the old one even if it's weaker.

Obtaining Gems

Some monsters drop specific gems, but most are from mining in the Underworld. Gems can also be found in chests.

Gem Combos

Combat

  • Rubies are exclusively used to add damage.
  • Emeralds are exclusively used to add defense.

Skills

Each skill has a combination of three gems that is used for enchants.

Skill Gems Combo
Archery Citrine Garnet Peridot Citrine2Garnet2Peridot
Assassin Citrine Garnet Topaz Citrine2Garnet2Topaz
Axe Amethyst Citrine Quartz AmethystCitrine2Quartz
Chopping Garnet Quartz Sapphire Garnet2QuartzSapphire
Clubbing Garnet Quartz Topaz Garnet2QuartzTopaz
Construction Aquamarine Quartz Sapphire Aquamarine2QuartzSapphire
Cooking Amethyst Peridot Sapphire AmethystPeridotSapphire
Skill Gems Combo
Skill Amethyst Aquamarine Citrine Garnet Peridot Quartz Sapphire Topaz
Crafting Quartz Sapphire Topaz
Dagger Citrine2 Sapphire Topaz
Destruction Citrine2 Garnet2 Quartz
Digging Amethyst Aquamarine2 Quartz
Exploration Amethyst Aquamarine2 Garnet2
Farming Amethyst Aquamarine2 Peridot
Fishing Aquamarine2 Garnet2 Sapphire
Skill Amethyst Aquamarine Citrine Garnet Peridot Quartz Sapphire Topaz
Foraging x x x
Hammer x x x
Healing x x x
Heavy Armor x x x
Hunting x x x
Knitting x x x
Light Armor x x x
Skill Amethyst Aquamarine Citrine Garnet Peridot Quartz Sapphire Topaz
Medium Armor x x x
Mining x x x
Pickaxe x x x
Questing x x x
Repairing x x x
Research x x x
Shield Block x x x
Skill Amethyst Aquamarine Citrine Garnet Peridot Quartz Sapphire Topaz
Smelting x x x
Smithing x x x
Spear x x x
Sword x x x
Tilling x x x
Unarmed x x x
Unarmored x x x
Skill Amethyst Aquamarine Citrine Garnet Peridot Quartz Sapphire Topaz

Gem quantities for skills

The following table lists the total gem thresholds for skill enchants ranging from +1 to +10.

Any mix of the required gems will work as long as one of each is present, meaning for a +2 unarmored enchantment you can add 1 amethyst, 1 aquamarine, and 23 topaz, OR split them more evenly for something like 8, 8, and 9.

Gems over these thresholds are lost when the enchant completes (for example if you use 110 gems, it will default to the 100 gem threshold, and 10 gems will be lost). For this reason it's recommended to use the exact number of gems.

Adding additional skill levels to an item will increase its level by a certain amount.

Gems Bonus Base Completion Level Increase
10 +1 25% +0
25 +2 20% +1
50 +3 15% +2
100 +4 10% +2
250 +5 5% +3
500 +6 0% +4
1,000 +7 -5% +4
2,500 +8 -10% +5
5,000 +9 -15% +6 (Testing Needed)
10,000 +10 -20% +6 (Testing needed)

Base Completion

Base completion cannot actually drop below 5% per swing, however you gain an additional 1% completion per attempt with each 5 smithing levels. For larger enchants the negative value must first be overcome before a change is noticed.

Gem quantities for damage and defense

Damage and defense enchants work slightly differently than skill enchants. There are no gem combinations, emeralds are the only gem for defense and rubies are the only gems for damage. The quantity of gems required is also higher.

Gems Bonus Base Completion
10 +1 25%
100 +2 20%
250 +3 15%
1,000 +4 10%
10,000 +5 ?

Break Chance

Depending on your smithing level, if an item already has enchants on it, there can be an increasingly high chance for the item to break when more enchants are added. How this break chance is determined is not wholly understood.

The item's break chance is displayed when you first begin the enchanting process, and the break chance is only applied when the enchant is 100% complete. Broken items are lost permanently, but the gems being used will remain.

Smithing Experience

Smithing experience is gained by attempts (hammer swings) rather than from finished enchants. This means you can remove and replace the same enchant repeatedly before it completes to grind smithing experience indefinitely.

Removing Enchants

To clear an enchant from an item place the item on the anvil with exactly 1 of each gem belonging to the enchant being removed. This will "enchant" the item with +0 for that enchant, overwriting and removing it from the item.

Clearing an enchant has a base completion chance of 30% and can have a break chance. Attempting to remove an enchant incurs half the break chance of attempting to add a new enchant to the item, rounded down.

This also works on items such as accessories that come with default enchantments. Especially ones with multiple enchants, removing unwanted ones will lower the item's break chance for when you begin adding your own.