This is the compilation of the various animals and creatures that inhabit or infest the world. Some animals are domesticated for economic and crafting purposes. Boss monsters (mobs) are regularly hunted for loot and myst gains.
Pets (dogs, cats, and other tamed critters) and Chaos have their own pages elsewhere.
Alphabetical Quick Links | |||
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Mobs By Zone | |||
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Newbie Village Newbie Cave Crossroads Market Square Arena Ruins |
Snake Pit Snake Hazard Arcadian Sea Secret Quarry Cemetery Catacombs |
Snowtop Peaks Wolf Cave Southsands Desert Buried Pyramid |
Felshire Castle
Castle Courtyard |
Mob Stats[]
All mobs have basic health, damage, delay (time between attacks), and defense stats. Some mobs have damage that bypasses defense (armor piercing, or ArP). Be very wary of mobs with fast attack times that also ignore your defense; such as flame demons, dust devils (which can also slow you), and hive soldiers (which can also swarm you).
Mobs can also have slower or faster movement speeds, making them easier or harder to shake off. And higher level mobs can have hidden dodge and precision stats to keep pace with players upgrading their stats; an early example are ghosts, which have very high dodge and are hard to hit for new players. And hornets to a lesser degree.
New Mobs[]
Added in the June 22nd, 2023 patch. Work in progress.
Creature | Stats | Drops | Locations | |
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Gnome Passive |
Health Damage Delay Defense Myst |
100* 6 700ms 1 ?? |
Swampgrass Arena Ticket Gold Potatoes |
UW (all) |
Special Notes: Gnomes can spawn on any floor of the Underworld, as well as be spawned by Summoners. They have the unique ability to upgrade nearby mobs to more powerful versions: such as Water Sprites into Ice Elementals, or Haunted Remains into the new mob type, Cursed Remains. Gnomes can not upgrade the same mob more than once, however the full list of upgradeable mobs is not yet known. Gnomes will also pick up items they find on the ground, with each item adding 25HP to the gnome's health. This reportedly also increases the amount of myst from killing the buffed up gnome.
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Cursed Remains Hostile |
Health Damage ArP Delay Defense Myst |
2500 120 25% 1000ms 6 300? |
?? | Upgraded From Haunted Remains |
Special Notes: A mummy occurs when a Gnome upgrades a Haunted Remains. Being attacked by a mummy has a chance to curse a random skill. Being cursed again will restore the first skill while selecting another (or the same one) at random. Cursed skills are reduced to level 0 and reincarnating with a cursed skill will instead remove a blue star from that skill (as well as removing 5% myst and XP gain, and reducing your level cap by 1: essentially erasing a single carn). Curse can be removed by interacting with an altar.
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When were these added? I'm not sure.
Added in the July 6th, 2022 patch. Work in progress.
Creature | Stats | Drops | Locations | |
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Fenweed Hostile? |
Health Damage ArP Delay Defense Myst |
10,000 100 100% 2000ms 0 760(?) |
Swampgrass (lots) Antidote |
Sunken Marsh Upgraded from Shroomie |
Special Notes: Regenerates 500 HP every few seconds, making it incredibly difficult to kill. Spawns 4 other fenweed around it (similar to Skeleton Lords) which have 2500 HP each and despawn when the main fenweed is too far away (or dead). Occastionally counters ranged attacks (including Whirlwind) with a ranged attack of its own.
Work in progress. | ||||
Large Frog Hostile |
Health Damage Delay Defense Myst |
700 25 900 4 ?? |
Sunken Marsh
UW (25+) | |
Special Notes: Work in progress.
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Swamp Frog Hostile? |
Health Damage Delay Defense Myst |
1500 ?? ?? 10 ?? |
Swampgrass. | Sunken Marsh UW (48+) Upgraded from Large Frog |
Special Notes: Emits one square of poison gas every few seconds which deals damage equal to 20% (?) of max health and poisons the target.
Work in progress. | ||||
Vicious Mold Hostile? |
Health Damage Delay Defense Myst |
100 ?? ?? ?? ?? |
Brown Liquid. | Sunken Marsh |
Special Notes: Work in progress.
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Common World Mobs[]
Creature | Stats | Drops | Locations | |
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Guard Neutral |
Health Damage Delay Defense Myst |
12000 150 600ms 15 ?? |
Gold | Market Square |
Special Notes: Attacks players with infamy in Market Square. Can teleport if trapped.
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Penguin Passive |
Health Damage Delay Defense Myst |
50 2 1000ms 2 8 |
Raw Fish Raw Meat |
Galebrook Snowtop Peaks |
Rat Neutral |
Health Damage Delay Defense Myst |
20 1 1000ms 0 3 |
Raw Meat Bones Pelts Salmonberries Aloe Seeds Carrot Seeds |
Newbie Village Newbie Cave Galebrook Wellington |
Turtle Neutral |
Health Damage Delay Defense Myst |
50 1 2000ms 5 6 |
Raw Meat Turtle Shell Silver (rare) Carrot Seeds Lettuce Seeds Salmonberry Seeds |
Newbie Village Galebrook Wellington |
Raccoon Neutral |
Health Damage Delay Defense Myst |
60 2 700ms 2 4 |
Raw Meat Bones Pelts Salmonberries Potatoes Aloe Seeds Carrot Seeds |
Newbie Village Crossroads Galebrook Wellington |
Hermit Crab Passive |
Health Damage Delay Defense Myst |
80 5 1000ms 2 8? |
Raw Fish Raw Meat |
Arcadian Sea Secret Quarry |
Chicken Neutral |
Health Damage Delay Defense Myst |
40 1 1000ms 0 4 |
Raw Meat Feathers Tomato Seeds |
Newbie Village Market Square Galebrook Wellington |
Special Notes: Can be farmed for eggs and feathers.
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Sheep Neutral |
Health Damage Delay Defense Myst |
70 4 1000ms 3 7 |
Raw Meat Bones Wool |
Newbie Village Market Square Galebrook Wellington |
Special Notes: Can be farmed for wool.
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Cow Neutral |
Health Damage Delay Defense Myst |
150 5 1200ms 4 15 |
Raw Meat Bone Hide |
Newbie Village Galebrook Wellington |
Special Notes: Can be farmed for milk.
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Hornet Hostile |
Health Damage Delay Defense Myst |
15 1 500ms 0 4 |
Gold (super rare) | Newbie Village Galebrook Wellington |
Snake Hostile |
Health Damage Delay Defense Myst |
80 3 750ms 1 9 |
Raw Meat | Newbie Village Galebrook Snake Pit Southsands Desert UW (all) Wellington |
Wolf Hostile |
Health Damage Delay Defense Myst |
100 7 800ms 3 12 |
Raw Meat Bones Aloe Seeds Pelt |
Galebrook Wellington Wolf Cave |
Skeleton Hostile |
Health Damage Delay Defense Myst |
160 18 900ms 3 21 |
Bones Silver |
Newbie Village Wellington Cemetery Arena Ruins UW (All) |
Polar Bear Hostile |
Health Damage Delay Defense Myst |
200 20 1500ms 5 26 |
Raw Meat Bone Aloe Seed Hide |
Galebrook Snowtop Peaks Wolf Cave |
King Crab Hostile |
Health Damage Delay Defense Myst |
1500 50 1000ms 6 ??? |
Silver ? |
Arcadian Sea Secret Quarry Upgraded from Hermit Crab |
Special Notes: Launches an attack traveling in a straight line every few seconds which deals very high damage, similar to a green dragon's fireball.
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Underworld[]
Creature | Stats | Drops | Locations | |
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Water Sprite Neutral |
Health Damage Delay Defense Myst |
50 3 800ms 1 6 |
Clay Mud Worms Healing Potions |
Newbie Village Newbie Cave Crossroads UW (All) |
Special Notes: Can randomly spawn water tiles in the Underworld.
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Large Bat Hostile |
Health Damage Delay Defense Myst |
100 4 650ms 1 10 |
Raw Meat | Newbie Cave Underground Felshire Castle UW (All) |
Slime Hostile |
Health Damage Delay Defense Myst |
100 13 900ms 1 14 |
Bones Salmonberries Silver |
Wellington UW (All) |
Special Notes: Has a chance to spawn more slimes when it attacks.
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Snake Hostile |
Health Damage Delay Defense Myst |
80 3 750ms 1 9 |
Raw Meat | Galebrook Snake Pit Snake Hazard Southsands Desert UW (All) |
Serpent Hostile |
Health Damage Delay Defense Myst |
140 12 800ms 3 17 |
Raw Meat | Snake Hazard Swamps UW (All) Upgraded from Snake |
Skeleton Hostile |
Health Damage Delay Defense Myst |
160 18 900ms 3 21 |
Bones Silver |
Newbie Village Wellington Cemetery Arena Ruins UW (All) |
Arcadian Miner Neutral |
Health Damage Delay Defense Myst |
1250 65 900ms 5 134 |
Copper Bronze Gold Iron Mythic Builder Stone Pickaxe |
UW (13+) |
Special Notes: Can heal for 50% when crit, with a 6 second timer, and randomly destroy a repair kit in the player's inventory. Can also break natural walls, tables, and player-built structures in the Underworld.
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Goblin Hostile |
Health Damage Delay Defense Myst |
150 6 800ms 1 17 |
Clay Dirt Mud Tinder |
UW (16+) |
Special Notes: Can steal one unequipped item from a player's inventory; will attempt to flee after doing so.
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Nether Leech Hostile |
Health Damage Delay Defense Myst |
100 22 800ms 3 21 |
Raw Meat Aloe Seeds Silver |
Newbie Village UW (18+) |
Special Notes: Attacks significantly reduce a player's hunger bar.
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Fallen Knight Hostile |
Health Damage Delay Defense Myst |
250 30 1500ms 8 36 |
Bronze Silver Guardian Ring Warrior Signet |
Arena Ruins UW (20+) |
Watcher Hostile |
Health Damage Delay Defense Myst |
150 8 800ms 2 17 |
Caraway Mystery Meat |
Felshire Castle UW (22+) |
Special Notes: Attacks cause a slow debuff.
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Flame Demon Hostile |
Health Damage ArP Delay Defense Myst |
450 20 100% 500ms 4 42 |
Charcoal Escape Lantern Citrine Topaz |
Southsands Desert UW (23+) Upgraded from Fire Sprite |
Special Notes: Can often move around erratically instead of engaging in direct combat.
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Mage Hostile |
Health Damage ArP Delay Defense Myst |
100 14 100% 1000ms 2 14 |
Tinder Silver |
UW (23+) |
Special Notes: Ranged attacks that can go over obstactles and are not mitigated by defense.
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Reaper Hostile |
Health Damage Delay Defense Myst |
300 20 600ms 3 33 |
Can leave a Chest. | UW (28+) Upgraded from Goblin |
Special Notes: Can teleport, pursuing the player even to other game maps.
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Skeleton Lord Hostile |
Health Damage Delay Defense Myst |
400 25 900ms 4 44 |
Bones Emeralds Rubies |
Cemetery Catacombs UW (29+) Upgraded from Skeleton |
Special Notes: Spawns skeletons in combat which give no items, myst, or hunting XP. Skeletons despawn after a short time.
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Rust Golem Hostile |
Health Damage Delay Defense Myst |
400 40 800ms 5 52 |
Copper Dirt Escape Rope Repair Kit |
UW (32+) |
Special Notes: Attacks deal increased durability damage.
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Red Bones Hostile |
Health Damage Delay Defense Myst |
380 40 900ms 5 52 |
Bones Clay Coriander |
Catacombs UW (34+) Upgraded from Skeleton Lord |
Shroomie Neutral |
Health Damage Delay Defense Myst |
400 30 900ms 3 46 |
Aloe Healing Potion |
UW (34+) Upgraded from Elixir |
Special Notes: Heals mobs in a large range (estimated 15 squares). Small indicator when a mob is healed points towards the shroomie's location. Can also heal pets.
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Fire Sprite Hostile |
Health Damage ArP Delay Defense Myst |
100 15 100% 700ms 0 18 |
Leaves a Simple Fire. | Felshire Castle UW (34+) |
Special Notes: Explodes on death, dealing 25% total HP damage to players and 50% total HP damage to mobs within 2 squares. Cannot deal damage below 1HP to mobs (player testing uncertain).
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Green Dragon Hostile |
Health Damage Delay Defense Myst |
600 40 1000ms 5 69 |
Bones Dragon Scales Emeralds Rubies |
UW (37+) Upgraded from Serpent |
Special Notes: Can launch fireballs in straight lines which deal 25% total HP in damage and can hit repeatedly. NEVER run away from a dragon in the same lane as a fireball.
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Creeper Hostile |
Health Damage Delay Defense Myst |
600 60 1000ms 6 74 |
Clay Silver Scholar's Lens |
Felshire Castle UW (41+) |
Special Notes: Invisible out of combat.
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Archmage Hostile |
Health Damage ArP Delay Defense Myst |
350 30 100% 1000ms 4 43 |
Coriander Tinder |
UW (42+)
Upgraded from Mage |
Special Notes: Ranged attacks that can go over obstactles and are not mitigated by defense.
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Haunted Remains Hostile |
Health Damage Delay Defense Myst |
500 70 1000ms 4 86 |
Black Pepper Paper Silver |
UW (43+) |
Special Notes: Can permanently drain experience from your top skill if not attacked. Haunted Remains which have received damage recently cannot use this ability for several seconds.
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Scorpion Hostile |
Health Damage Delay Defense Myst |
550 30 900ms 5 58 |
Dirt Poison Extract Woad |
UW (49+)
Upgraded from Nether Leech |
Special Notes: 20% chance to poison for 3-5dmg/sec for 60 seconds.
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Ghost Hostile |
Health Damage Delay Defense Myst |
1,000 70 900ms 0 124 |
Black Pepper Gold (rare) |
Cemetery Felshire Castle UW (50+) |
Special Notes: Can phase through obstacles and mobs/players. High dodge chance.
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Hive Soldier Hostile |
Health Damage ArP Delay Defense Myst |
400 25 100% 600ms 2 46 |
Honey | UW (55+) Upgraded from Hornet |
Special Notes: Original hive soldier can spawn up to 5 more when hit, potentially swarming the attacker.
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Elixir Neutral |
Health Damage Delay Defense Myst |
15 5 1000ms 5 10 |
Aloe Seeds Depth Recall |
Felshire Castle UW (55+) |
Special Notes: Heals everything within a short range for a significant amount on death, and gives a 5hp/sec regen buff for 60 seconds. This buff removes the buff from eating coriander.
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Quill Beast Hostile |
Health Damage ArP Delay Defense Myst |
1,300 90 10% 1000ms 10 165 |
Raw Meat Arrows Gold Shard Trap |
Felshire Castle Courtyard UW (60+) Upgraded from Raccoon |
Special Notes: Reflects 50% of damage taken back to the attacker (10% ArP). Damage from ranged attacks (including whirlwind) are reflected with 100% ArP.
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Vampire Hostile |
Health Damage ArP Delay Defense Myst |
1,000 Varies* 50% 700ms 5 90 |
Raw Meat Gold Shard Trap |
Felshire Castle UW (65+) Upgraded from Large Bat |
Special Notes: Heals for 100% of damage dealt. Damage is equal to 10% of the target's current HP, rounded down. Can also appear as a bat instead of vampire form.
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Dust Devil Hostile |
Health Damage ArP Delay Defense Myst |
600 80 25% 500ms 10 102 |
Charcoal Silver Healing Potion Garnet Escape Lantern |
Southsands Desert UW (62+) Upgraded from Rust Golem |
Special Notes: Has a ranged attack which applies a slowing debuff. Damage from the ranged attack is roughly equivalent to 2% of the target's max HP (100% ArP) and cannot be blocked by shell or shields.
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Tentacle Hostile |
Health Damage Delay Defense Myst |
1,200 120 1000ms 5 193 |
Black Pepper Iron Silver |
Southsands Desert UW (65+) |
Special Notes: Very high damage ranged attack (up to 500 damage) on a 5-second timer which can be fully mitigated by defense.
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Ice Elemental Hostile |
Health Damage Delay Defense Myst |
1,200 100 1500ms 10 171 |
Caraway Obsidian |
Snowtop Peaks Wolf Cave Courtyard UW (70+) Upgraded from Water Sprite |
Special Notes: Can cast Frostbite, slowing any mobs/players in the effected area.
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Dark SlimeHostile |
Health Damage ArP Delay Defense Myst |
1,000 40 50% 1000ms 2 99 |
Salmonberries Bones Honey Steel Targe |
Buried Pyramid UW (70+) Upgraded from Slime |
Special Notes: The first dark slime spawns up to two more when damaged. Each spawned dark slime can spawn two more if it takes damage from a player while also situated next to another wounded dark slime. Only damage from players can cause dark slimes to replicate. Seven of the slimes (the first, its two spawns, and their four spawns), can yield XP and myst. Unkilled spawned dark slimes despawn eventually (likely after 10 minutes).
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Doppelganger Hostile |
Health Damage Delay Defense Myst |
Copy Copy Copy Copy Scales |
Mystery Meat Scholar's Lens |
Felshire Castle UW (70+) Upgraded from Gnome |
Special Notes: Transforms into a target player, copying their name, appearance, stats, abilities, and runes.
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Dire Wolf Hostile |
Health Damage ArP Delay Defense Myst |
1,200 100 25% 800ms 6 171 |
Raw Meat Bones Pelts |
Wolf Cave Felshire Castle UW (74+) Upgraded from Wolf |
Special Notes: Very fast.
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Assassin Hostile |
Health Damage ArP Delay Defense Myst |
1,500 50 20-100% 500ms 3 147 |
Flint Dagger Copper Dagger |
Felshire Castle UW (75+) Upgraded from Creeper |
Special Notes: Can cast Dash. Attempts to avoid face to face combat. Deals maximum critical strike damage if attacking from behind. Keeping an assassin targetted should turn your character to face them unless you are auto-running in another direction.
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Summoner Hostile |
Health Damage ArP Delay Defense Myst |
800 70 50% 800ms 5 109 |
Tinder Tribe Relic |
Catacombs UW (75+) Upgraded from Red Bones |
Special Notes: Can spawn any non-boss mob on a random timer. Summoned mobs despawn after a short while (estimated at 10-30 minutes, but might be longer).
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Lich Hostile |
Health Damage ArP Delay Defense Myst |
2,500 130 50% 800ms 3 306 |
Leaves a Bone Pile. | Snowtop Peaks Felshire Castle UW (79+) Upgraded from Archmage |
Special Notes: Locks on to a player by speaking their name, can teleport after them anywhere on that map. Launches ranged attacks on an oscillating timer (as fast as 0.5 seconds but often much slower). You must flee the map or use Intimidate to drop aggro unless it locks on to another player.
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Mind Flayer Hostile |
Health Damage Delay Defense Myst |
3,000 20 800ms 3 240 |
Black Pepper Depth Recall |
Felshire Castle UW (86+) Upgraded from Tentacle |
Special Notes: Ranged attack that applies a defense debuff. The debuff stacks quickly and can go into the negatives. Each negative defense increases damage taken by an additional 1%. Flayer slowly pursues their target across the map. Debuff drops off quickly when out of range.
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Ghost Blade Hostile |
Health Damage ArP Delay Defense Myst |
3,000 150 25% 700ms 7 372 |
Hematite Iron Bar Iron Sword |
Felshire Castle UW (88+) Upgraded from Fallen Knight |
Special Notes: Can cast Disorient up to once a second.
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Beholder Hostile |
Health Damage ArP Delay Defense Myst |
2,000 120 33%? 600ms 3 256 |
Leaves a Watcher. | Felshire Castle UW (86+) Upgraded from Watcher |
Special Notes: Moves quickly. Leaves a trail of poison gas.
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Yeti Hostile |
Health Damage ArP Delay Defense Myst |
10,000 500 20% 2000ms 2 1595 |
Raw Meat Gold Snowballs |
Courtyard UW (90+) Upgraded from Ice Elemental |
Special Notes: Throws snowballs at ranged that deal 25 damage and apply a slowing debuff.
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Nightmare Hostile |
Health Damage ArP Delay Defense Myst |
4,000 100+ 50%(?) 800ms 5+ 381 |
Salmonberries Gold |
UW (90+) Upgraded from Ghost |
Special Notes: Can phase through obstacles like ghosts. Rapidly gains damage, defense, and speed when hit. Buffs reset after 5 seconds of not taking damage.
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Seraph Neutral* |
Health Damage ArP Delay Defense Myst |
5,000 150 50% 600ms 4 521 |
Leaves an altar. | UW (94+ (rare)) |
Special Notes: Seraphs are a fun but dangerous enemy which are hostile to Nephils. During combat Seraphs teleport around at random at short intervals, healing for a percentage of their health each time. They have normal melee attacks, but their most dangerous ability are pillars of light with a long range that will strike a marked square after a few seconds, dealing 33%(!!!) of your total HP in damage (this is the only known damage source which can bypass the normal limits of players only taking 25% of their total HP in damage from a single attack). When a pillar of light is cast there is a sound effect (the same sound made by lich spells) and a small white exclamation point (!) will appear momentarily on the target square. If you are standing still the square where you are standing will be targeted. If you are in motion, the game predicts what square you will be on when the pillar of light goes off and targets that square ahead of you. This means that whenever a pillar of light is cast you want to move (if standing still), or change directions (if already moving). Because of the shared spell sound effects, it is recommended to not engage Seraphs and Liches simultaneously. A Seraph's pillar of light will damage other mobs, including other Seraphs (just not the seraph who cast it). This means you can wait for a pillar of light to be cast, and then disorient or otherwise kite another mob into it, dealing massive damage and turning the mob hostile to the Seraph. Seraphs will be neutral to you if you are out of combat when you first approach, but if you are in combat they will be hostile. This attitude is locked in when they first spot you and does not reset by running away or dropping aggro. Seraphs will also attack Nephils on sight, with the line "Justice makes no exceptions." If left uninterrupted the Seraph and Nephil will fight to the death. | ||||
Nephil Hostile* |
Health Damage ArP Delay Defense Myst |
5,000 75 100% 2000ms 0 431 |
Leaves a hole. | UW (94+ (rare)) |
Special Notes: Nephils attack by hurling spheres of dark energy every 2 seconds which can deal 75 damage and intimidate the player. This mechanic appears to place all abilities on cooldown for a max of 10 seconds (CDs faster than 10 seconds run out at normal time). This means that if you are within range of a Nephil you are likely to be chain-intimidated and unable to use any abilities. The Nephil's attacks cannot be blocked to reduce damage. As a Nephil loses health their movement speed also increases making them harder to kite. At 50% health Nephils will also begin using Shell lasting 5-6 seconds. They also attempt to avoid the range of normal melee attacks throughout combat. In all they are a horrible fight to encounter as part of a mob pack. Nephils will be neutral if you are in combat when you approach, but you will have to avoid hitting them with Whirlwind all the same. They will turn hostile if you have been out of combat for 10 seconds. Nephils will also attack Seraphs on sight with the chat message "Pass on a message for me...". If left uninterrupted the Nephil and Seraph will fight to the death. In summary Nephils can be incredibly punishing and dangerous to encounter, especially in conjunction with other mobs. But they are also a handy way to create holes past floor 150. Doppelgangers with whirlwind can be a useful distraction during a Nephil fight, pulling their attention elsewhere while you wait for your abilities to recharge. |
Bosses[]
Image | Name | Health | Damage | Armor | Cooldown | Myst | Location |
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Skeletal King | 50,000 | 100 | 3 | 1000ms | 3,830 | Royal Tomb | |
Spawns Skeleton Lords. When his health drops below 50% he begins to spawn Summoners and Red Bones. Throws bones that deal 20% of the targets max health and cannot be blocked by shell.
50% damage ignores armor. Myst is split among players. Drops: Bones, Skill Book, Gold, Rubies, Emeralds |
Image | Name | Health | Damage | Armor | Cooldown | Myst | Location |
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Serpent Mother | 30,000 | 5 | 2 | 2000ms | 2280~ | Snake Depths | |
Spawns serpents and poison gas which does 50% damage to players. At 66% health, it starts teleporting to a random point in the Snake Depths and can also use shell.
Shoots poison darts which have a chance to poison the player heavily. Poison deals 1.66% of your maximum health rounded down every second and has no minimum or maximum damage. (Accurate for players with 500+ hp, most likely different formula for low hp players. Does overall less damage to players with low max hp). Drops: Meat, Skill Book, Gold, Emeralds, Rubies, Dragon Scales |
Image | Name | Health | Damage | Armor | Cooldown | Myst | Location |
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Knight Commander | 60,000 | 150 | ? | ? | ? | Felshire Castle | |
Throws swords that deal 10% max health of the target. Can use Dash and Frostbite. Spawns fire similar to a Green Dragons fireballs that deals 20% max health and can hit multiple times. The fireballs go out from the boss in a + or × pattern traveling 6-8 squares, or both but only traveling 2 squares. Also summons Shroomies and Elixirs when below 50% (needs testing) health. Two shroomies will spawn in random corners of the boss arena, sometimes together. Elixirs will always spawn next to the boss.
Drops: Skill Book, Steel, etc |