All experience gained up to your current skill mastery cap counts towards your character level. High character levels allow one to use more powerful equipments. The initial level cap is 60 but can be increased by 5 with upgrading Ascension or by 1 through Reincarnation.

Leveling up does not increase other stats except slightly adding 2 points of health each level+.

Level Required Exp to Level Up
1 ?
2  ?
3  ?
4  ?
5  ?
6  ?
7  ?
8  ?
9  ?
10  ?
11  ?
61  ?
63 25000
64 25400
67 26200


Attack displays base damage before modifications by Skills (such as assassin, hunter, and weapon skills). Base attack is 2 and can be increased by attack and damage bonuses from character Traits, Equipment, and Upgrades. The impact of Skills on damage is hidden but Hunting adds 1 damage per 2 levels and weapon skills add 1 per 5 levels.


Displays defense rating before modifications by armor Skills. Each point in defense reduces incoming physical damage by a base amount, increased by armor (or unarmored) skills. Base defense is 0 and can be increased by armor and defense bonuses from character Traits, Equipment, and Upgrades. The impact of armor Skills is not displayed.

Some monster damage can partially or fully bypass your defense rating.


Characters start with 80 health or 110 with the Sturdy Trait. For every character level, your health is increased by 2. Health can also be increased via Upgrades. Health can be replenished with aloe (out of combat), healing potions (on a 15-second cooldown), or healing rain (a learned ability). Bandages can be used to heal other players but not yourself.

Health also regenerates as you play up to 1% of your total HP per action.


Your hunger bar empties over time and can be refilled by eating food. If your hunger bar is completely empty your health bar will deplete until it reaches 25% and any damage you take at all will not be regenerated. Hunger management during gameplay is a core mechanic of Mystera Legacy, you will want to keep food on hand to avoid gradual starvation.


Both hunger bar depletion and health regeneration cease when the character is inactive, meaning you won't starve or passively heal while not moving or engaged in some other activity. The more activities you take the faster your hunger bar will deplete and your health bar will regenerate; just remember standing still will not help you heal up.


This stat shows how fast you are depending on the terrain. Your base speed increases by 3 for every level in the exploration skill, up to the hard cap of 1750. Alternatively, medium and heavy armors can have a movement speed penalty of -50 or -100 in combat. Equipment with the humming rune also increases movement by 8 for each rank. Different tiles and terrain can affect your speed up to the hard cap in the following ways:

Surface Type Speed Adjustment
Road Tile +150
Gravel Road +100
Floor Tiles +50
Nature Tile +0
Shallow Water -200


With 75 total inventory slots, how much your character can carry is largely managed by a weight system which begins at 1000 (or 2000 with the organized Trait). This amount can be increased in increments of 250 via Upgrades. Each item that can be carried has a weight, which in the case of equipable items can be quite significant.

Being burdened incurs a stacking movement penalty the more overburdened you are.

Community content is available under CC-BY-SA unless otherwise noted.