Abilities help define a player's role or specialization in combat which can make them Dash instantly 6 tiles forward, better tank against mobs, or provide healing. All players start with a free Whirlwind I ability in slot 1.
- Abilities are learned from books after several tries, depending on one's Research skill levels.
- Each book teaches a specific Ability rank with a chance of breaking per use which is reduced by increasing Research skill levels.
- Abilities can be 'forgotten' and can be re-learned by reading the related book rank. Increasing Research skill levels reduces the chances of forgetting abilities.
- Books are dropped by bosses or found in chests in the Underworld.
Ability Slot Hotkeys
On web browser play, Abilities are bound to keyboard hotkeys:
|Slot||Default Hotkey||Required Myst to Unlock with Academic Upgrades|
Customize Ability Hotkeys
To change or swap the order of your active abilities, go to the chat window and type:
/swap [slot1] (slot2)
The first ability you learned (at the bottom) is slot number 1, and it increases from there. If you leave off the second number it will always swap with your first ability by default. When you swap it will remind you of the name and level of those abilities in case you forgot.
Sprint 6 tiles forward instantly, damages first thing on collision, mobs or players & building (with /pvp on).
|I.||5||10 sec||0.5x||6 squares|
|II.||10||6 sec||1.0x||6 squares|
|III.||15||3 sec||1.5x||6 squares|
Swap places with the monster or player you are facing then deal damage to it.
|Rank||Myst Cost||Cooldown||Damage Multiplier|
Does no damage but slows the movement speed of all players and NPCs within its range.
Heals the caster, players, and NPCs within range including enemy units.
|I.||10||60 secs||3 tiles||20% + healing level|
|II.||50||60 secs||6 tiles||30% + healing level|
|III.||100||30 secs||?||45% + healing level|
|V.||500||??||its big as f*ck||70% + healing level|
Reduces incoming damage to 1 for a limited amount of time.
|I.||20||2 mins||4 seconds|
|IV.||200||1.5 mins||7 seconds|
|V.||400||60 secs||8 seconds|
Damage everything once within its area of effect (AOE) with high precision. Damage is the multiplication of your current attack stat. Can crit and will penetrate armor based on equipment Glowing Runes .
After a short cast time, it largely reduces the dodge rate of targets and silences players from using abilities within the duration -- mobs flee in terror. (Bosses are resistant)
|I.||20||30 sec||1x1||6 seconds|